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What is UX Design.

What is UX Design

Designing digital products while delivering an enjoyable experience to people can be challenging but fun nonetheless.

As a UX Designer, I am often in a maze of possibilities when solving problems. And after talking with other designers, I realized that I am not alone, this is part of our practice.

Here I want to talk about the complexity and ambiguity that we face in our day-to-day work. But before that, I want to give you some context and look back at how our profession came about.






Looking back.

In 1993 Don Norman coined the term "user experience" for his group at Apple Computer. Before this role UX There was no design in the industry. The work of a designer was more about aesthetics than business. UX Designers, as we know now, started appearing in the late 90s along with the dot-com bubble, but they were called Information Architects.

What is UX / UI design?

By then, usability and accessibility had become the hallmarks of online products. And organizations began to create jobs for people to take care of those areas.

In the beginning, the day-to-day job of an information architect was to organize information overload and create easy-to-use websites. They were also responsible for conducting usability tests for websites.

Soon, e-commerce companies began to realize that information architects could also help increase sales. Continuous advances in software, hardware and digital technology have made their work inherently complex.

The real UX of Design.

Currently UX Designer work includes more branches. We take into account the end-to-end experiences of people interacting with products and services.

Together with other UX users, we plan and conduct user research. Together with product managers, we explore new strategic business opportunities to determine which products and functions should be built.

We then prototype and test with users to identify problems people might encounter while using our products and then propose solutions.

We work with other designers to turn quick and dirty prototypes into amazing user interfaces.

In cross-functional teams, we partner with engineers to create applications that make them easy to use. Once the products are on sale, we work with data analysts to track user behavior and conduct A / B tests.

Balancing what people want and what the business needs to grow and be sustainable can be a daunting task.

Dealing with this ambiguity is not always convenient, as we often have to deal with difficult trade-offs that could potentially affect millions of users.

Understanding interdependencies in design.

UX Website Design

Digital products carry many interdependencies within and outside organizations. For example, the state of the economy, politics, society, the environment, available technologies can affect the lives of people and, therefore, the acceptance of products by consumers.

Within organizations, you need to quickly create and ship products. This requires broad interdisciplinary collaboration from a range of teams and departments.

Organizational culture influences everything and the challenge, especially in large organizations, is to motivate everyone and work towards the same goals.

The interdependence of all of these factors and the people involved makes product design and development really challenging.

When faced with complexity, it's common to take a reductionist approach and try to simplify things. But the problem is that by doing this, we often exclude things that may be important to some of our clients. When developing a product, we must roughly prioritize, and this is difficult when we strive to be inclusive.

We now understand the need for experimentation, and therefore rapid movement, learning and market adaptation are the keys to product success.

In the digital world, “perfect” performance no longer exists. It used to be that things were more top-down and therefore more predictable.

The products were fully formed, designed and delivered in one go. Today, it is more important to take risks from the start and accept the trade-offs for both the business and the users of your products.

Managing complexity in UX / UI.

Being a UX Designer requires a lot of flexibility. It is an ongoing process of learning, weaning and adapting. Technology is constantly changing and new design tools are coming to the market, but that's not all.

Studying the behavior of people interacting with your products is an ongoing exercise. In addition, as we move from one project to the next, we must quickly adapt to the dynamics and culture of the new teams.

An ongoing collaborative approach can help us deal with complexity and ambiguity.

Involving users as well as employees from different areas of the business in the product development process brings different and valuable perspectives. Listening to people's stories can challenge our own biases, and this is so important to inclusiveness.

Awareness can also come from various industries. They allow our brains to create new extensions of thinking and systemic perspectives on problems.

Working as a team, there is nothing better than doing something visual to create a shared understanding. Concept creation is a powerful way to see the big picture, prioritize, and focus on what matters most. This triggers the imagination when discussing possible scenarios.

Problem solving in UX / UI Design.

Quite often, problem solving requires us to act like detectives, trying to find clues and evidence to solve our mysteries.

  • We conduct various types of research with existing and potential users, as a result of which we go deeper to understand their needs and motives.
  • We start a full investigation from scratch, challenging our own assumptions.
  • We formulate and rethink problems, create hypotheses and test solutions.
  • We base our lines of investigation on whatever evidence we may have at any stage of product development.

The challenges we face require analytical and pragmatic approaches, as well as creativity and imagination. Unlike logic puzzles such as Sudoku or crosswords, solutions are not always accurate. They don't fill the board with perfectly combined numbers or letters within squares.

Since there is often no perfect solution, we have to consider the pros and cons of every alternative or assumption we have.

Once we have considered the various constraints, we can make informed decisions to provide a feasible and viable solution.

Experiment and learn in UX development.

When dealing with ambiguity in UX Design, we have to admit that we don't have all the answers. In order not to get stuck, we can offer experiments in data collection, learning by doing and figuring things out.

We can create hypotheses, plan tests, observe results, and develop solutions. This approach helped the teams in which I worked to develop.

In general, we quickly assemble a group of people into cross-functional teams and decide:

  • What are our hypotheses?
  • What do we want to try?
  • Who's going to try it?
  • How long are they going to try it?
  • How do we know if it worked?

As we experiment, confidence rises and teams become more confident and aligned with common goals. In addition, evidence-based decision making provides process transparency.

It is difficult to predict how Usability Design will evolve. However, there is no doubt that new difficulties and new posts will continue to appear.

Technology will drive change in all aspects of our lives, and ambiguity will continue to bother us if we are not aware of interdependence.

As mentioned earlier, a systematic, collaborative, and experimental approach helped me navigate complexity at work. This allowed the teams to share responsibility for difficult decisions.

So the next time you run into ambiguity, instead of worrying and rushing to “easy” solutions, try to welcome the unknown and energize your imagination with your scenarios and possibilities.

✓ Who is UX Designer?

A specialist who calculates designs based on user behavior habits.

✓ What is Usability Experiments?

This is A / B testing. Two or more design options are taken. Testing shows which design is more convenient for the user.

✓ What data are used for A / B tests?

The UX specialist has extensive knowledge of successful designs. He selects options and tests.

✓ How to choose a UX designer among all designers?

A UX designer is ready to provide you with two design options and test which design will best attract customers.

✓ What exactly does a UX designer do?

The UX designer deals with the entire process of purchasing and integrating a product, including aspects of branding, design, usability and functionality. This is a story that begins even before the device is in the hands of the user.

✓ Is UX design the same as graphic design?

Unlike graphic designers, who focus on aesthetics, UX designers focus on users and how they interact with the product. UX designers want to make people's lives better and, when developing, put the user's needs ahead of their personal preferences.

✓ What is bad UX?

Bad user experience, also known as “Bad UX,” happens from time to time, probably in every company. When we think about UX, we tend to think about digital interfaces. However, this association dates back to the time when the term “user experience” first appeared in the 1990s, when widespread use of the Internet began.

Usability rules for interface design.

UX transparency. Interface Creation Rules and Design Usability

Interface usability is more than just a tool or a tool designed to accomplish a task.

Interfaces and Usability Is an environment of interaction in which different human and technological actors maintain different types of relationships (First Law). The distance between the tool and the environment should be clear to the reader: the tool is used as long as the environment is alive.





The best interface disappears.

When we drive a car, we pay attention to the road and traffic signals, not to gear changes, accelerator or brake pedals. If we focus on these devices, we are likely to run into a pedestrian.

Remember Don Norman, Website Usability Developer: “I don’t want to focus my energy on the interface. I want to focus on my work. "

The world of digital interactions does not elude this dynamic: at this particular moment, my mind is thinking in a sentence that I am writing, not on a keyboard. Every designer's dream is to create transparent interfaces. This is a logical consequence of considering design as an instrument (First Law).

However, what is good for the designer and especially the user is not necessarily good for the researcher. The disappearance of the interface is every designer's utopia, but it is the nightmare of the interface theorist.

Obvious usability of interfaces.

Even the simplest example of interaction - for example, pressing a button to turn on the light or moving a document to the trash - hides a complex a network of interpretive negotiations and cognitive processes between participants participating in the exchange.

UX Interface, like any other place where the processes of production and interpretation of meaning take place, is never neutral or transparent. Like reading a book or watching a movie, interaction is a game of interpretation.

Umberto Eco (1979) believes that text - a novel, a film, a picture - is the place where two strategies collide: the strategy of the author and the strategy of the reader. Mutatis mutandis, we can say that the interface is a place where two strategies challenge each other: the strategy of the designer and the strategy of the user (Ninth law).

Sentences, contracts and interaction grammars.

We can say that everyone UX the interface presents an interaction proposal that the user can accept or not. These contractual relationship between designers and users are challenging the interaction design transparency hypothesis.

When we introduce a new video game, software or website, we examine the surface of the user interface and interpret it.

First, we identify interactive and non-interactive elements; secondly, we try to define their functions and the possible consequences of interacting with them: What is this icon for? Happens What happens if we click on it?

In short: the design enters into a dialogue with the user. Or, better, the user makes the interface talk, explores it, reconstructs its code, and interprets it during interaction (Scolari, 2001, 2009).

But designers never do what designers expect of them. A system for receiving messages can be used to create virtual communities, and digital animation software can be turned into a multimedia production platform.

Users design the interface together and use it in their own way, even overestimating it, frustrating the intentions of designers who try to dominate the process and get the user to do what they want.

In this context, the user may or may not accept the design interaction proposal. If accepted, the user will install interaction agreement with design. This contract is similar to the "suspension of disbelief" defined by literary theorists (Coleridge, 1817): when an interaction contract is signed, the user accepts the rules and interacts with the interface, making it work.

Now, after the liaison proposal and liaison agreement, let me introduce you to grammar of interaction. What is grammar? It is a set of rules and principles that govern the creation of meaning in verbal and non-verbal languages.

Custom designs need to have a grammar to govern user exchanges. In 1984, the Macintosh popularized a number of principles that were later incorporated into the rest of the computer's user interfaces. For example:

  • One Click> Select Element
  • Double Click> Open Item
  • Drag'n'drop> Move Element

This grammar remained the same for over twenty years, at least until the advent of smartphone touchscreens and laptop touchpads.

Interaction grammars are not as complex as verbal or audiovisual grammars, but designers must respect their principles like any other speaker or writer if they want to be understood.

 Interface Creation Rules and Design Usability. UX transparency

Violating the rules of interface usability development.

While most custom designs have been designed for things like writing text, sending emails, retouching photos, changing TV channels, driving a car, or setting the oven temperature, sometimes designers create opaque interfaces.

In other words: in some cases, the best design is not the most transparent.

This means you don't have to follow the guru's recommendations. usability: if the interface designer is looking for emotional experience and with deeper user engagement, a better solution might be to explode conventions and create an entirely new grammar of interaction.

The user experience contract will be much more intense and the user will receive a long term contract.

From micro to macro interactions in the user interface.

Interfaces are where complex processes of perception and interpretation take place. In the interfaces you can find conflict, cooperation and tension.

This activity can be described as constant interaction of interaction and interaction sentences in the context of interaction grammar.

If we consider design as tool or device, these processes remain invisible to the analyst.

The interactions that we have identified in the micro-interactions of individual actors can also be found at the macro-social level.

Usability interface embodies conflict and cooperation at both levels. If at the micro level, conflict / cooperation is mainly perceived and cognitive, then at the macro level, conflict / cooperation is caused by economic, social and political problems.

Interfaces are political devices, and they carry certain ideologies and ideas about the world (Ninth Law).

✔️ What is an interface?

This is the link between man and computer. Using the interface, a person interacts with electronic systems.

✔️ What is interface interaction?

This is sending commands to an electronic device.

✔️ What is the best interface?

This is an interface that you do not pay attention to when interacting with it. For example a computer mouse.

✔️ What is interface usability?

This is the usability of the interface. When the user is not experiencing difficulties.

✔️ What are the guidelines for user interface design?

Interface development rules.
The interface should be simple.
It should use common elements familiar to users.
It is necessary to think over and choose the color and texture in advance.
It's important to use typography to create hierarchy.

✔️ Why is user interface design so important?

User interface design is important because it can create or destroy a customer base. It helps increase user engagement, improves functionality, and creates a strong bond between your customers and your website.

✔️ What types of user interface are there?

There are five main types of user interface.
Command line (cli).
Graphical user interface (GUI).
Menu driven (MDI).
Form-based (fbi).
Natural language (nli).

✔️ What are the characteristics of a good user interface?

8 characteristics of a successful user interface.
Simplicity and affordability.
Conciseness.
The presence of familiar elements.
Susceptibility.
Sequence.
Condescension.
Attractiveness.
Efficiency.

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